A universal FLY Script Hack.
This can be used on Many Games
This can be used on Many Games
After you execute the script Press Q to start flying
Script:
-- FE SELF FLING REAL-- used for trolling example: bang someone and when they turn around and look at you, FLING YOURSELF-- hotkey dont have to be capitals lol-- press e to fling urself and q to go back where u previously werelocal Config = {FlingHotkey = "E",TpBackHotkey = "Q",Permanent = false}local Players = game:GetService("Players")local UserInputService = game:GetService("UserInputService")local Player = Players.LocalPlayerlocal Character = Player.Characterlocal Humanoid = Character:FindFirstChildWhichIsA("Humanoid")local RootPart = Humanoid.RootPartfor _, x in next, Config doif type(x) == "string" thenConfig[_] = x:upper()endendlocal CurrentPoslocal ConnectionConnection = UserInputService.InputBegan:Connect(function(Key, Typing)if not Typing thenif Key.KeyCode == Enum.KeyCode[Config.FlingHotkey] thenif Config.Permanent thenif Player.Character.Humanoid.RootPart.Velocity.Magnitude <= 20 thenCurrentPos = Player.Character.Humanoid.RootPart.CFrameendPlayer.Character.Humanoid.RootPart.Velocity = (Player.Character.Humanoid.RootPart.Velocity + Vector3.new(0, 50, 0)) + (Player.Character.Humanoid.RootPart.CFrame.LookVector * 100)Player.Character.Humanoid.RootPart.RotVelocity = (Player.Character.Humanoid.RootPart.RotVelocity + Vector3.new(math.random(200, 300), math.random(-200, 300), math.random(200, 300)))elseif RootPart.Velocity.Magnitude <= 20 thenCurrentPos = RootPart.CFrameendRootPart.Velocity = (RootPart.Velocity + Vector3.new(0, 50, 0)) + (RootPart.CFrame.LookVector * 100)RootPart.RotVelocity = (RootPart.RotVelocity + Vector3.new(math.random(200, 300), math.random(-200, 300), math.random(200, 300)))endelseif Key.KeyCode == Enum.KeyCode[Config.TpBackHotkey] thenif CurrentPos thenif Config.Permanent thenif Player.Character.Humanoid.RootPart.Velocity.Magnitude >= 20 thenPlayer.Character.Humanoid.RootPart.Velocity = Vector3.new()Player.Character.Humanoid.RootPart.RotVelocity = Vector3.new()Player.Character.Humanoid.RootPart.CFrame = CurrentPosPlayer.Character.Humanoid:ChangeState(Enum.HumanoidStateType.GettingUp)endelseif RootPart.Velocity.Magnitude >= 20 thenRootPart.Velocity = Vector3.new()RootPart.RotVelocity = Vector3.new()RootPart.CFrame = CurrentPosHumanoid:ChangeState(Enum.HumanoidStateType.GettingUp)endendendendendend)if not Config.Permanent thenHumanoid.Died:Connect(function()Connection:Disconnect()end)end
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