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JAILBREAK-- Venice Hub v1.0 (keyless)
code
Open Source
smartphone
Mobile Friendly
Jailbreakgroup5.4K playing

JAILBREAK-- Venice Hub v1.0 (keyless)

by
a_guy_is_constipated
Verified User
Verified User
1818
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visibility1,702 viewsscheduleCreated 1 month ago
2
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-- Venice Hub | Jailbreak Script
-- Fixed Anti-Detection Movement - No More Death

local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local UserInputService = game:GetService("UserInputService")
local Workspace = game:GetService("Workspace")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local HttpService = game:GetService("HttpService")

local LocalPlayer = Players.LocalPlayer
local Character = LocalPlayer.Character or LocalPlayer.CharacterAdded:Wait()
local Humanoid = Character:WaitForChild("Humanoid")
local RootPart = Character:WaitForChild("HumanoidRootPart")
local Camera = Workspace.CurrentCamera

-- Rayfield Load
local Rayfield = loadstring(game:HttpGet('https://sirius.menu/rayfield'))()

Rayfield:Notify({
   Title = "Venice Hub",
   Content = "Ground-Level Movement Loaded - No Fall Damage!",
   Duration = 6.5,
   Image = 4483362458,
})

local Window = Rayfield:CreateWindow({
   Name = "Venice Hub | Jailbreak",
   LoadingTitle = "Venice Hub Loading...",
   LoadingSubtitle = "Ground-Safe Movement",
   ConfigurationSaving = {
      Enabled = true,
      FolderName = "VeniceHub",
      FileName = "JailbreakConfig"
   },
   KeySystem = false,
})

local MainTab = Window:CreateTab("Main", 4483362458)
local RobberyTab = Window:CreateTab("Auto Rob", 4483362458)
local ESPTab = Window:CreateTab("ESP", 4483362458)
local CombatTab = Window:CreateTab("Combat", 4483362458)
local VehicleTab = Window:CreateTab("Vehicle", 4483362458)
local TeleportTab = Window:CreateTab("Movement", 4483362458)
local MiscTab = Window:CreateTab("Misc", 4483362458)

local Settings = {
    AutoRob = {
        Enabled = false,
        Banks = true,
        Jewelry = true,
        Museum = true,
        Donut = true,
        Gas = true,
        Train = true,
        Plane = true,
        Tomb = true,
        PowerPlant = true,
        AutoEscape = true,
        SafeMode = true,
        Delay = 0.5,
        PathOffset = 5
    },
    ESP = {
        Enabled = true,
        Players = true,
        Cops = true,
        Prisoners = true,
        Vehicles = true,
        Items = true,
        Airdrops = true,
        MaxDistance = 2000,
        ShowDistance = true,
        ShowHealth = true,
        Boxes = true,
        Names = true
    },
    Combat = {
        Aimbot = false,
        SilentAim = false,
        FOV = 150,
        Smoothness = 0.15,
        TeamCheck = true,
        WallCheck = false,
        TargetPart = "Head"
    },
    Vehicle = {
        SpeedBoost = false,
        SpeedValue = 200,
        InfiniteNitro = false,
        InstantBrake = false,
        VehicleFly = false,
        FlySpeed = 5
    },
    Player = {
        WalkSpeed = 16,
        JumpPower = 50,
        NoClip = false,
        InfiniteJump = false,
        AntiTaze = false,
        AntiArrest = false
    },
    Movement = {
        Speed = 200,
        GroundOnly = true,
        AntiFall = true
    }
}

-- Movement State
local IsMoving = false
local MoveConnection = nil

-- Utility Functions
local function GetTeam(player)
    return player.Team and player.Team.Name or "Neutral"
end

local function IsCop(player)
    return GetTeam(player) == "Police"
end

-- GROUND-LEVEL MOVEMENT (Prevents fall death)
local function GetGroundLevel(position)
    -- Raycast down to find ground
    local rayOrigin = Vector3.new(position.X, position.Y + 100, position.Z)
    local rayDirection = Vector3.new(0, -200, 0)
    
    local raycastParams = RaycastParams.new()
    raycastParams.FilterDescendantsInstances = {Character}
    raycastParams.FilterType = Enum.RaycastFilterType.Blacklist
    
    local result = Workspace:Raycast(rayOrigin, rayDirection, raycastParams)
    
    if result then
        return result.Position.Y + 3 -- Slightly above ground
    end
    
    return position.Y -- Fallback to original height
end

-- SAFE MOVEMENT - Stays on ground
local function SafeMoveTo(targetPosition, callback)
    if IsMoving then return end
    if not RootPart or not Humanoid then return end
    
    -- Get ground level at target
    local groundY = GetGroundLevel(targetPosition)
    local startPos = RootPart.Position
    
    -- Keep current Y if close to ground, use ground Y for target
    local currentGround = GetGroundLevel(startPos)
    local startY = math.max(startPos.Y, currentGround)
    
    -- Target position at ground level
    local endPos = Vector3.new(targetPosition.X, groundY, targetPosition.Z)
    
    -- Distance calculation (horizontal only)
    local horizontalDist = Vector2.new(endPos.X - startPos.X, endPos.Z - startPos.Z).Magnitude
    if horizontalDist < 5 then
        if callback then callback() end
        return
    end
    
    IsMoving = true
    
    local duration = horizontalDist / Settings.Movement.Speed
    local startTime = tick()
    
    Rayfield:Notify({
        Title = "Venice Hub",
        Content = "Moving " .. math.floor(horizontalDist) .. " studs on ground...",
        Duration = 2,
    })
    
    -- Disable fall damage during movement
    local originalMaxHealth = Humanoid.MaxHealth
    if Settings.Movement.AntiFall then
        Humanoid.MaxHealth = math.huge
    end
    
    MoveConnection = RunService.Heartbeat:Connect(function()
        if not RootPart or not Humanoid or not IsMoving then
            if MoveConnection then MoveConnection:Disconnect() end
            return
        end
        
        local elapsed = tick() - startTime
        local alpha = math.min(elapsed / duration, 1)
        
        -- Smooth easing (ease in-out)
        local smoothAlpha = alpha < 0.5 and 2 * alpha * alpha or 1 - math.pow(-2 * alpha + 2, 2) / 2
        
        -- Interpolate position
        local newX = startPos.X + (endPos.X - startPos.X) * smoothAlpha
        local newZ = startPos.Z + (endPos.Z - startPos.Z) * smoothAlpha
        
        -- Handle Y - stay at current ground level, only change gradually
        local currentPos = RootPart.Position
        local targetY = startY + (groundY - startY) * smoothAlpha
        
        -- Use CFrame with current rotation
        local newCFrame = CFrame.new(newX, targetY, newZ) * CFrame.Angles(0, math.atan2(endPos.X - startPos.X, endPos.Z - startPos.Z), 0)
        
        -- Apply position using velocity (more natural)
        RootPart.CFrame = newCFrame
        
        -- Reset velocity to prevent falling
        RootPart.Velocity = Vector3.new(0, 0, 0)
        Humanoid:ChangeState(Enum.HumanoidStateType.Running)
        
        if alpha >= 1 then
            IsMoving = false
            if MoveConnection then MoveConnection:Disconnect() end
            MoveConnection = nil
            
            -- Restore health
            if Settings.Movement.AntiFall then
                Humanoid.MaxHealth = originalMaxHealth
            end
            
            -- Final position fix
            RootPart.CFrame = CFrame.new(endPos.X, groundY, endPos.Z)
            RootPart.Velocity = Vector3.new(0, 0, 0)
            
            Rayfield:Notify({
                Title = "Venice Hub",
                Content = "Arrived safely!",
                Duration = 2,
            })
            
            if callback then callback() end
        end
    end)
end

-- Stop Movement
local function StopMovement()
    IsMoving = false
    if MoveConnection then
        MoveConnection:Disconnect()
        MoveConnection = nil
    end
    if RootPart then
        RootPart.Velocity = Vector3.new(0, 0, 0)
    end
end

-- MAIN TAB
MainTab:CreateSection("Player Mods")

MainTab:CreateSlider({
    Name = "Walk Speed",
    Range = {16, 300},
    Increment = 1,
    Suffix = "Studs/s",
    CurrentValue = 16,
    Flag = "WalkSpeed",
    Callback = function(Value)
        Settings.Player.WalkSpeed = Value
        if Humanoid then Humanoid.WalkSpeed = Value end
    end,
})

MainTab:CreateSlider({
    Name = "Jump Power",
    Range = {50, 300},
    Increment = 1,
    Suffix = "Power",
    CurrentValue = 50,
    Flag = "JumpPower",
    Callback = function(Value)
        Settings.Player.JumpPower = Value
        if Humanoid then Humanoid.JumpPower = Value end
    end,
})

MainTab:CreateToggle({
    Name = "No Clip",
    CurrentValue = false,
    Flag = "NoClip",
    Callback = function(Value)
        Settings.Player.NoClip = Value
    end,
})

MainTab:CreateToggle({
    Name = "Infinite Jump",
    CurrentValue = false,
    Flag = "InfJump",
    Callback = function(Value)
        Settings.Player.InfiniteJump = Value
    end,
})

MainTab:CreateToggle({
    Name = "Anti Taze",
    CurrentValue = false,
    Flag = "AntiTaze",
    Callback = function(Value)
        Settings.Player.AntiTaze = Value
    end,
})

MainTab:CreateToggle({
    Name = "Anti Arrest",
    CurrentValue = false,
    Flag = "AntiArrest",
    Callback = function(Value)
        Settings.Player.AntiArrest = Value
    end,
})

-- AUTO ROB TAB
RobberyTab:CreateSection("Auto Rob Configuration")

RobberyTab:CreateToggle({
    Name = "Auto Rob Enabled",
    CurrentValue = false,
    Flag = "AutoRob",
    Callback = function(Value)
        Settings.AutoRob.Enabled = Value
        if Value then
            Rayfield:Notify({
                Title = "Venice Hub",
                Content = "Auto Rob active! Ground-safe movement enabled.",
                Duration = 4,
            })
        end
    end,
})

RobberyTab:CreateToggle({
    Name = "Safe Mode (Recommended)",
    CurrentValue = true,
    Flag = "SafeMode",
    Callback = function(Value)
        Settings.AutoRob.SafeMode = Value
    end,
})

RobberyTab:CreateSlider({
    Name = "Action Delay",
    Range = {0.5, 3},
    Increment = 0.1,
    Suffix = "s",
    CurrentValue = 1,
    Flag = "RobDelay",
    Callback = function(Value)
        Settings.AutoRob.Delay = Value
    end,
})

RobberyTab:CreateSection("Select Targets")

RobberyTab:CreateToggle({
    Name = "Rob Bank",
    CurrentValue = true,
    Flag = "RobBank",
    Callback = function(Value) Settings.AutoRob.Banks = Value end,
})

RobberyTab:CreateToggle({
    Name = "Rob Jewelry Store",
    CurrentValue = true,
    Flag = "RobJewelry",
    Callback = function(Value) Settings.AutoRob.Jewelry = Value end,
})

RobberyTab:CreateToggle({
    Name = "Rob Museum",
    CurrentValue = true,
    Flag = "RobMuseum",
    Callback = function(Value) Settings.AutoRob.Museum = Value end,
})

RobberyTab:CreateToggle({
    Name = "Rob Donut Shop",
    CurrentValue = true,
    Flag = "RobDonut",
    Callback = function(Value) Settings.AutoRob.Donut = Value end,
})

RobberyTab:CreateToggle({
    Name = "Rob Gas Station",
    CurrentValue = true,
    Flag = "RobGas",
    Callback = function(Value) Settings.AutoRob.Gas = Value end,
})

RobberyTab:CreateToggle({
    Name = "Rob Power Plant",
    CurrentValue = true,
    Flag = "RobPower",
    Callback = function(Value) Settings.AutoRob.PowerPlant = Value end,
})

RobberyTab:CreateToggle({
    Name = "Rob Train",
    CurrentValue = true,
    Flag = "RobTrain",
    Callback = function(Value) Settings.AutoRob.Train = Value end,
})

RobberyTab:CreateToggle({
    Name = "Rob Cargo Plane",
    CurrentValue = true,
    Flag = "RobPlane",
    Callback = function(Value) Settings.AutoRob.Plane = Value end,
})

RobberyTab:CreateToggle({
    Name = "Rob Tomb",
    CurrentValue = true,
    Flag = "RobTomb",
    Callback = function(Value) Settings.AutoRob.Tomb = Value end,
})

RobberyTab:CreateToggle({
    Name = "Auto Escape",
    CurrentValue = true,
    Flag = "AutoEscape",
    Callback = function(Value) Settings.AutoRob.AutoEscape = Value end,
})

-- ESP TAB
ESPTab:CreateSection("ESP Settings")

ESPTab:CreateToggle({
    Name = "ESP Master",
    CurrentValue = true,
    Flag = "ESPMaster",
    Callback = function(Value)
        Settings.ESP.Enabled = Value
    end,
})

ESPTab:CreateToggle({
    Name = "Player ESP",
    CurrentValue = true,
    Flag = "PlayerESP",
    Callback = function(Value) Settings.ESP.Players = Value end,
})

ESPTab:CreateToggle({
    Name = "Cop ESP (Red)",
    CurrentValue = true,
    Flag = "CopESP",
    Callback = function(Value) Settings.ESP.Cops = Value end,
})

ESPTab:CreateToggle({
    Name = "Prisoner ESP (Orange)",
    CurrentValue = true,
    Flag = "PrisonerESP",
    Callback = function(Value) Settings.ESP.Prisoners = Value end,
})

ESPTab:CreateToggle({
    Name = "Vehicle ESP",
    CurrentValue = true,
    Flag = "VehicleESP",
    Callback = function(Value) Settings.ESP.Vehicles = Value end,
})

ESPTab:CreateToggle({
    Name = "Show Boxes",
    CurrentValue = true,
    Flag = "ShowBoxes",
    Callback = function(Value) Settings.ESP.Boxes = Value end,
})

ESPTab:CreateToggle({
    Name = "Show Names",
    CurrentValue = true,
    Flag = "ShowNames",
    Callback = function(Value) Settings.ESP.Names = Value end,
})

-- COMBAT TAB
CombatTab:CreateSection("Combat Settings")

CombatTab:CreateToggle({
    Name = "Aimbot",
    CurrentValue = false,
    Flag = "Aimbot",
    Callback = function(Value)
        Settings.Combat.Aimbot = Value
    end,
})

CombatTab:CreateToggle({
    Name = "Silent Aim",
    CurrentValue = false,
    Flag = "SilentAim",
    Callback = function(Value)
        Settings.Combat.SilentAim = Value
    end,
})

CombatTab:CreateSlider({
    Name = "Aimbot FOV",
    Range = {50, 500},
    Increment = 10,
    Suffix = "px",
    CurrentValue = 150,
    Flag = "AimFOV",
    Callback = function(Value) Settings.Combat.FOV = Value end,
})

CombatTab:CreateSlider({
    Name = "Smoothness",
    Range = {1, 100},
    Increment = 1,
    Suffix = "%",
    CurrentValue = 15,
    Flag = "Smoothness",
    Callback = function(Value) Settings.Combat.Smoothness = Value / 100 end,
})

-- VEHICLE TAB
VehicleTab:CreateSection("Vehicle Modifications")

VehicleTab:CreateToggle({
    Name = "Speed Boost",
    CurrentValue = false,
    Flag = "SpeedBoost",
    Callback = function(Value)
        Settings.Vehicle.SpeedBoost = Value
    end,
})

VehicleTab:CreateToggle({
    Name = "Infinite Nitro",
    CurrentValue = false,
    Flag = "InfNitro",
    Callback = function(Value)
        Settings.Vehicle.InfiniteNitro = Value
    end,
})

VehicleTab:CreateToggle({
    Name = "Vehicle Fly",
    CurrentValue = false,
    Flag = "VehFly",
    Callback = function(Value)
        Settings.Vehicle.VehicleFly = Value
    end,
})

-- MOVEMENT TAB
TeleportTab:CreateSection("Ground-Safe Settings")

TeleportTab:CreateSlider({
    Name = "Movement Speed",
    Range = {100, 400},
    Increment = 10,
    Suffix = "Studs/s",
    CurrentValue = 200,
    Flag = "MoveSpeed",
    Callback = function(Value)
        Settings.Movement.Speed = Value
    end,
})

TeleportTab:CreateToggle({
    Name = "Ground Only Mode",
    CurrentValue = true,
    Flag = "GroundOnly",
    Callback = function(Value)
        Settings.Movement.GroundOnly = Value
    end,
})

TeleportTab:CreateToggle({
    Name = "Anti Fall Damage",
    CurrentValue = true,
    Flag = "AntiFall",
    Callback = function(Value)
        Settings.Movement.AntiFall = Value
    end,
})

TeleportTab:CreateSection("Robbery Locations")

TeleportTab:CreateButton({
    Name = "Walk to Bank",
    Callback = function()
        if IsMoving then StopMovement() return end
        SafeMoveTo(Vector3.new(-402, 18, -283))
    end,
})

TeleportTab:CreateButton({
    Name = "Walk to Jewelry",
    Callback = function()
        if IsMoving then StopMovement() return end
        SafeMoveTo(Vector3.new(136, 18, 1337))
    end,
})

TeleportTab:CreateButton({
    Name = "Walk to Museum",
    Callback = function()
        if IsMoving then StopMovement() return end
        SafeMoveTo(Vector3.new(105, 25, 1230))
    end,
})

TeleportTab:CreateButton({
    Name = "Walk to Donut Shop",
    Callback = function()
        if IsMoving then StopMovement() return end
        SafeMoveTo(Vector3.new(90, 13, -1260))
    end,
})

TeleportTab:CreateButton({
    Name = "Walk to Gas Station",
    Callback = function()
        if IsMoving then StopMovement() return end
        SafeMoveTo(Vector3.new(-1525, 19, 699))
    end,
})

TeleportTab:CreateButton({
    Name = "Walk to Power Plant",
    Callback = function()
        if IsMoving then StopMovement() return end
        SafeMoveTo(Vector3.new(636, 39, 2325))
    end,
})

TeleportTab:CreateButton({
    Name = "Walk to Tomb",
    Callback = function()
        if IsMoving then StopMovement() return end
        SafeMoveTo(Vector3.new(558, -51, 178))
    end,
})

TeleportTab:CreateSection("Safe Zones")

TeleportTab:CreateButton({
    Name = "Walk to Criminal Base",
    Callback = function()
        if IsMoving then StopMovement() return end
        SafeMoveTo(Vector3.new(-222, 18, 1722))
    end,
})

TeleportTab:CreateButton({
    Name = "Walk to Volcano Base",
   

The scripts esp was taken from buggywear and all of the other features are in beta and are gonna get updated so dont hate now the auto rob was designed to work but the anti cheat in jail break is just idk bro.

CreditsVenice.ai

Comments 1

a_guy_is_constipated
a_guy_is_constipated
Verified User
Verified User
1818Uploader26/09/2026, 07:23
Venice.ai was used for this script

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