- No Fall Damage
- Punch Distance
- Run Speed
Script:
for i,v in pairs(getgc()) do
if type(v) == "function" and not is_synapse_function(v) and getfenv(v).script == game:GetService("Players").LocalPlayer.PlayerScripts.Knit.Controllers.Character.FallDamageController then
for k,n in pairs(getconstants(v)) do
if k == 4 and n == 20 then
setconstant(v,k,20000)
end
end
end
end
Breath/ Normal Run Speed
Script:
for i,v in pairs(getgc()) do
if type(v) == "function" and not is_synapse_function(v) and getfenv(v).script == game:GetService("Players").LocalPlayer.PlayerScripts.Knit.Controllers.Movement.SprintController then
for k,n in pairs(getupvalues(v)) do
if type(n) == "table" then
for key,value in pairs(n) do
n["BreathSprint"] = 52
n["SprintSpeed"] = 47
end
end
end
end
end
Punch Distance++ (basically moves you farther than the default punch)
Script:
for i,v in pairs(getgc()) do
if type(v) == "function" and not is_synapse_function(v) and getfenv(v).script == game:GetService("Players").LocalPlayer.PlayerScripts.Knit.Controllers.Combat.FistController then
for k,n in pairs(getconstants(v)) do
if k == 31 and n == 10 then
setconstant(v,k,30)
end
end
end
end
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