Features:
- Xray
- Block Filters
Script:
getgenv().Diamond = false
getgenv().Steel = false
getgenv().Gold = false
getgenv().Ruby = false
getgenv().Coal = false
getgenv().AX = false
--Functions
function Xray(V)
local Blocks = game:GetService("Workspace").Blocks:GetDescendants()
if V ~= "off" then
for i, v in ipairs(Blocks) do
if v.Name == "DiamondOre" then
if Diamond == true then
v.BoxHandleAdornment.Visible = true
else
v.BoxHandleAdornment.Visible = false
end
end
if v.Name == "SteelOre" then
if Steel == true then
v.BoxHandleAdornment.Visible = true
else
v.BoxHandleAdornment.Visible = false
end
end
if v.Name == "GoldOre" then
if Gold == true then
v.BoxHandleAdornment.Visible = true
else
v.BoxHandleAdornment.Visible = false
end
end
if v.Name == "RubyOre" then
if Ruby == true then
v.BoxHandleAdornment.Visible = true
else
v.BoxHandleAdornment.Visible = false
end
end
if v.Name == "CoalOre" then
if Coal == true then
v.BoxHandleAdornment.Visible = true
else
v.BoxHandleAdornment.Visible = false
end
end
end
else
for i, v in ipairs(Blocks) do
if v.Name == "DiamondOre" then
v.BoxHandleAdornment.Visible = false
end
if v.Name == "SteelOre" then
v.BoxHandleAdornment.Visible = false
end
if v.Name == "GoldOre" then
v.BoxHandleAdornment.Visible = false
end
if v.Name == "RubyOre" then
v.BoxHandleAdornment.Visible = false
end
if v.Name == "CoalOre" then
v.BoxHandleAdornment.Visible = false
end
end
end
end
--Gui
local library = loadstring(game:HttpGet(('https://raw.githubusercontent.com/bloodball/-back-ups-for-libs/main/wall%20v3')))()
local w = library:CreateWindow("MinersCave") -- Creates the window
local b = w:CreateFolder("Actions")
local c = w:CreateFolder("BlockFilters")
--Xray Toggle
b:Toggle("Xray",function(bool)
if bool == true then
Xray()
getgenv().AX = true
else
Xray("off")
getgenv().AX = false
end
end)
--Ore Filters
c:Toggle("Diamond",function(bool)
if bool == true then
getgenv().Diamond = true
else
getgenv().Diamond = false
end
if getgenv().AX == true then
Xray()
end
end)
c:Toggle("Steel",function(bool)
if bool == true then
getgenv().Steel = true
else
getgenv().Steel = false
end
if getgenv().AX == true then
Xray()
end
end)
c:Toggle("Gold",function(bool)
if bool == true then
getgenv().Gold = true
else
getgenv().Gold = false
end
if getgenv().AX == true then
Xray()
end
end)
c:Toggle("Ruby",function(bool)
if bool == true then
getgenv().Ruby = true
else
getgenv().Ruby = false
end
if getgenv().AX == true then
Xray()
end
end)
c:Toggle("Coal",function(bool)
if bool == true then
getgenv().Coal = true
else
getgenv().Coal = false
end
if getgenv().AX == true then
Xray()
end
end)
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