Roblox Script - Rush Point | No Recoil

 


Features:
No Recoil


Script:

local aiming = loadstring(game:HttpGet("https://raw.githubusercontent.com/Stefanuk12/Aiming/main/Load.lua"))()("Module", "RushPoint")

local aiming_selected = aiming.Selected

local aiming_checks = aiming.Checks


local replicated_storage = game:GetService('ReplicatedStorage')


local network = require(replicated_storage.Modules.Shared.Network)

local recoil  = require(replicated_storage.Modules.Client.Helpers.RecoilHandler)


local firesever_new = function(self, name, args)

    if name == 'FireBullet' and aiming_checks.IsAvailable() then

        local target = aiming_selected.Part


        for i,v in next, args[1] do

            local aim_cf = target.CFrame

            local rotated_cf = CFrame.new(workspace.CurrentCamera.CFrame.p, aim_cf.p)

            v.RotationMatrix = (rotated_cf - rotated_cf.p)

            v.OriginCFrame = rotated_cf

        end

    end

    return self, name, unpack(args)

end


local old; old = hookfunction(network.FireServer, function(self, name, ...)

    return old(firesever_new(self, name, {...})) -- bypass too many upvalues

end)


local old; old = hookfunction(recoil.AddRecoil, function(...)

    if true then -- used to be toggle check

        return

    end

    return old(...)

end)



Created by Stefanuk12#5820 

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