Roblox Script - Rush Point | Silent Aim & No Recoil

 


Features:

  • Silent Aim
  • No Recoil


Script:

local replicated_storage = game:GetService('ReplicatedStorage')

local players            = game:GetService('Players')

local local_player       = players.LocalPlayer


local network = require(replicated_storage.Modules.Shared.Network)

local recoil  = require(replicated_storage.Modules.Client.Helpers.RecoilHandler)


local bac_characters_senv = getsenv(game.ReplicatedStorage.BAC.Characters)


local function GetClosestPlayer()

    local dist, target = math.huge, nil


    for i,v in next, players:GetChildren() do

        if v:IsA('Player') and v ~= local_player and v.SelectedTeam.Value ~= local_player.SelectedTeam.Value then

            local character = getupvalue(bac_characters_senv.NewChar, 1)[v]

            if character ~= nil then

                local mag = (character.HumanoidRootPart.CFrame.p - workspace.CurrentCamera.CFrame.p).magnitude

                if mag < dist then

                    dist = mag

                    target = character

                end

            end

        end

    end


    return target

end


local firesever_new = function(self, name, args)

    if name == 'FireBullet' then

        local target = GetClosestPlayer()

        if target == nil then return end


        print(target)


        for i,v in next, args[1] do

            local aim_cf = target.Head.CFrame

            local rotated_cf = CFrame.new(workspace.CurrentCamera.CFrame.p, aim_cf.p)

            v.RotationMatrix = (rotated_cf - rotated_cf.p)

            v.OriginCFrame = rotated_cf

        end

    end

    return self, name, unpack(args)

end


local old; old = hookfunction(network.FireServer, function(self, name, ...)

    return old(firesever_new(self, name, {...})) -- bypass too many upvalues

end)


local old; old = hookfunction(recoil.AddRecoil, function(...)

    if true then -- used to be toggle check

        return

    end

    return old(...)

end)

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