Sets all blocks being dropped to the max possible block value (completely destroys the leaderboards)
Script:
local r = game:GetService("ReplicatedStorage")local b = r:WaitForChild("Cubes"):WaitForChild("1048576")local c = b:GetChildren()workspace.ChildAdded:Connect(function(p)if p.ClassName ~= "Part" thenreturnendp:ClearAllChildren()for i, v in pairs(c) dolocal n = v:Clone()n.Parent = pendp.Name = b.Namep.BrickColor = b.BrickColorend)
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