Features:
- Auto Farm
- Auto Collect Cash
- Auto Feed
- Gardening
- & More!
Script:
-- Extorius Hub - Raise a Floppa 2
if not game:IsLoaded() then
game.Loaded:Wait()
end
repeat
task.wait()
until game:GetService("Players") and game:GetService("Workspace") and game:GetService("ReplicatedStorage") and
game:GetService("UserInputService")
getgenv().SecureMode = false
local LocalPlayer = game:GetService("Players").LocalPlayer
local At_Feed = 75
local At_Pet = 50
loadstring(game:HttpGet("https://pastebin.com/raw/tUUGAeaH", true))()
local Rayfield = loadstring(game:HttpGet("https://raw.githubusercontent.com/shlexware/Rayfield/main/source"))()
local function returnHRP()
if not LocalPlayer.Character then
return
end
if not LocalPlayer.Character:FindFirstChild("HumanoidRootPart") then
return
else
return LocalPlayer.Character:FindFirstChild("HumanoidRootPart")
end
end
local function returnHUM()
if not LocalPlayer.Character then
return
end
if not LocalPlayer.Character:FindFirstChild("Humanoid") then
return
else
return LocalPlayer.Character:FindFirstChild("Humanoid")
end
end
repeat
task.wait()
until returnHRP() and returnHUM()
local Window =
Rayfield:CreateWindow(
{
Name = "Raise a Floppa 2",
LoadingTitle = "Extorius Hub",
LoadingSubtitle = "by Extorius Scripts",
ConfigurationSaving = {
Enabled = true,
FolderName = "Extorius Hub", -- Create a custom folder for your hub/game
FileName = "Raise a Floppa 2"
},
Discord = {
Enabled = false,
Invite = "sirius", -- The Discord invite code, do not include discord.gg/
RememberJoins = true -- Set this to false to make them join the discord every time they load it up
},
KeySystem = false, -- Set this to true to use our key system
KeySettings = {
Title = "Sirius Hub",
Subtitle = "Key System",
Note = "Join the discord (discord.gg/sirius)",
FileName = "SiriusKey",
SaveKey = false,
GrabKeyFromSite = false, -- If this is true, set Key below to the RAW site you would like Rayfield to get the key from
Key = "Hello"
}
}
)
local Tab = Window:CreateTab("Auto Farm", 4483362458)
local Section = Tab:CreateSection("Cash / Money")
local Toggle =
Tab:CreateToggle(
{
Name = "Auto Click Floppa",
CurrentValue = false,
Flag = "Toggle1",
Callback = function(Value)
Toggle_AutoClick = Value
while Toggle_AutoClick and task.wait() do
fireclickdetector(workspace.Floppa.ClickDetector)
end
end
}
)
local Toggle =
Tab:CreateToggle(
{
Name = "Auto Collect Cash",
CurrentValue = false,
Flag = "Toggle1",
Callback = function(Value)
Toggle_AutoCollectCash = Value
while Toggle_AutoCollectCash and task.wait() do
for _,v in ipairs(workspace:GetChildren()) do
if v.Name == "Money" or v.Name == "Money Bag" then
firetouchinterest(v, returnHRP(), 0)
wait()
firetouchinterest(v, returnHRP(), 1)
end
end
end
end
}
)
local Toggle =
Tab:CreateToggle(
{
Name = "Auto Claim Rent",
CurrentValue = false,
Flag = "Toggle1",
Callback = function(Value)
Toggle_AutoClaimRent = Value
while Toggle_AutoClaimRent and task.wait() do
game:GetService("ReplicatedStorage").Events["Collect Rent"]:FireServer()
task.wait(2)
if workspace:FindFirstChild("Rent") then
firetouchinterest(workspace:FindFirstChild("Rent"), returnHRP(), 0)
firetouchinterest(workspace:FindFirstChild("Rent"), returnHRP(), 1)
end
end
end
}
)
local Toggle =
Tab:CreateToggle(
{
Name = "Auto Unlock Items",
CurrentValue = false,
Flag = "Toggle1",
Callback = function(Value)
Toggle_AutoUnlockItems = Value
while Toggle_AutoUnlockItems and task.wait() do
for _,v in ipairs(LocalPlayer.PlayerGui.PlayerUI["the_interwebs"].Unlocks:GetChildren()) do
if v:IsA("Frame") and not v.Name:match("Food") and not v.Name:match("food") then
task.wait(.2)
game:GetService("ReplicatedStorage").Events.Unlock:FireServer(table.unpack({
[1] = v.Name,
[2] = "the_interwebs",
}))
end
end
end
end
}
)
local Section = Tab:CreateSection("Caring For Floppa")
local Toggle =
Tab:CreateToggle(
{
Name = "Auto Feed Floppa",
CurrentValue = false,
Flag = "Toggle1",
Callback = function(Value)
Toggle_AutoFeedFloppa = Value
while Toggle_AutoFeedFloppa and task.wait() do
Hunger = string.gsub(workspace.Floppa.Display.Frame.Hunger.Text, "%D", "")
Hunger = tonumber(Hunger)
if Hunger <= 20 then
game:GetService("ReplicatedStorage").Events.Unlock:FireServer(table.unpack({
[1] = "Floppa Food",
[2] = "the_interwebs",
}))
task.wait(2)
for i =1,10 do
task.wait()
returnHRP().CFrame = workspace["Key Parts"].Bowl.Part.CFrame
fireproximityprompt(workspace["Key Parts"].Bowl.Part.ProximityPrompt)
end
end
end
end
}
)
local Toggle =
Tab:CreateToggle(
{
Name = "Auto Clean Poop",
CurrentValue = false,
Flag = "Toggle1",
Callback = function(Value)
Toggle_AutoCleanPoop = Value
while Toggle_AutoCleanPoop and task.wait() do
for _,v in ipairs(workspace["Key Parts"]["Litter Box"]:GetChildren()) do
if v.Name == "Poop" then
returnHRP().CFrame = v.PoopPart.CFrame
fireproximityprompt(v.ProximityPrompt)
end
end
end
end
}
)
local Section = Tab:CreateSection("Floppa Happiness")
local Slider = Tab:CreateSlider({
Name = "Pet At",
Range = {0, 75},
Increment = 5,
Suffix = "%",
CurrentValue = 50,
Flag = "Slider1", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps
Callback = function(Value)
At_Pet = Value
end,
})
local Slider = Tab:CreateSlider({
Name = "Feed Grilled Cheese At",
Range = {0, 100},
Increment = 5,
Suffix = "%",
CurrentValue = 75,
Flag = "Slider1", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps
Callback = function(Value)
At_Feed = Value
end,
})
local Toggle =
Tab:CreateToggle(
{
Name = "Auto Pet Floppa",
CurrentValue = false,
Flag = "Toggle1",
Callback = function(Value)
Toggle_AutoPetFloppaGC = Value
while Toggle_AutoPetFloppaGC and task.wait() do
Happiness = string.gsub(LocalPlayer.PlayerGui.FloppaUI.Frame.Floppa.Happiness.Percentage.Text, "%D", "")
Happiness = tonumber(Happiness)
if Happiness <= At_Pet then
for i=1,20 do
returnHRP().CFrame = workspace.Floppa.HumanoidRootPart.CFrame
task.wait()
fireproximityprompt(workspace.Floppa.HumanoidRootPart.ProximityPrompt)
end
end
end
end
}
)
local Toggle =
Tab:CreateToggle(
{
Name = "Auto Feed Floppa Grilled Cheese",
CurrentValue = false,
Flag = "Toggle1",
Callback = function(Value)
Toggle_AutoFeedFloppa = Value
while Toggle_AutoFeedFloppa and task.wait() do
Happiness = string.gsub(LocalPlayer.PlayerGui.FloppaUI.Frame.Floppa.Happiness.Percentage.Text, "%D", "")
Happiness = tonumber(Happiness)
if Happiness <= At_Feed then
task.wait(4)
Bread = workspace.Village.FoodMarket["Bread Crate"].Crate["Empty Display Crate"].Primary
Cheese = workspace.Village.FoodMarket.Cheese
returnHRP().CFrame = Bread.CFrame*CFrame.new(0,4,0)
task.wait(.2)
fireproximityprompt(Bread.ProximityPrompt)
returnHRP().CFrame = Cheese.CFrame*CFrame.new(0,4,0)
task.wait(.2)
fireproximityprompt(Cheese.ProximityPrompt)
task.wait(1)
game:GetService("ReplicatedStorage").Events.Cooking:FireServer(table.unpack({
[1] = "Add Ingredient",
[2] = "Bread",
}))
game:GetService("ReplicatedStorage").Events.Cooking:FireServer(table.unpack({ [1] = "Add Ingredient", [2] = "Cheese",}))
game:GetService("ReplicatedStorage").Events.Cooking:FireServer(table.unpack({ [1] = "Change Temperature", [2] = 3,}))
game:GetService("ReplicatedStorage").Events.Cooking:FireServer("Cook")
task.wait(20)
firetouchinterest(workspace:WaitForChild("Grilled Cheese").Handle, returnHRP(), 0)
firetouchinterest(workspace:WaitForChild("Grilled Cheese").Handle, returnHRP(), 1)
task.wait(0.5)
for i=1,20 do
returnHRP().CFrame = workspace.Floppa.HumanoidRootPart.CFrame
task.wait()
fireproximityprompt(workspace.Floppa.HumanoidRootPart.ProximityPrompt)
end
end
end
end
}
)
local Section = Tab:CreateSection("Gardening")
local Toggle =
Tab:CreateToggle(
{
Name = "Auto Grab Seeds",
CurrentValue = false,
Flag = "Toggle1",
Callback = function(Value)
Toggle_AutoGrabSeeds = Value
while Toggle_AutoGrabSeeds and task.wait() do
for _,v in ipairs(workspace.Seeds:GetChildren()) do
returnHRP().CFrame = v.CFrame
task.wait(0.2)
if v:FindFirstChild("ProximityPrompt") then
fireproximityprompt(v:FindFirstChild("ProximityPrompt"))
end
end
end
end
}
)
local PlantSeedsToggle
PlantSeedsToggle =
Tab:CreateToggle(
{
Name = "Auto Plant Seeds",
CurrentValue = false,
Flag = "Toggle1",
Callback = function(Value)
Toggle_AutoPlantSeeds = Value
while Toggle_AutoPlantSeeds and task.wait() do
local Seeds = {}
local function FindSeeds()
for _,v in ipairs(returnHRP().Parent:GetChildren()) do
if v.Name:match("Seed") or v.Name:match("Spore") then
table.insert(Seeds, v)
end
end
for _,v in ipairs(LocalPlayer.Backpack:GetChildren()) do
if v.Name:match("Seed") or v.Name:match("Spore") then
table.insert(Seeds, v)
end
end
end
local function FindPot()
for _,v in ipairs(workspace.Unlocks:GetChildren()) do
if v.Name:match("Planter") and #Seeds ~= 0 then
if v.Plant.Value == nil or v.Plant.Value == "" then
return v
end
end
end
end
FindSeeds()
for _,v in ipairs(Seeds) do
v.Parent = returnHRP().Parent
end
for i=1,#Seeds do
if FindPot() ~= nil then
returnHRP().CFrame = FindPot().Soil.CFrame*CFrame.new(0,4,0)
task.wait(.2)
fireproximityprompt(FindPot().Soil.ProximityPrompt)
end
end
end
end
}
)
local PlantSeedsToggle
PlantSeedsToggle =
Tab:CreateToggle(
{
Name = "Auto Harvest Plants",
CurrentValue = false,
Flag = "Toggle1",
Callback = function(Value)
Toggle_AutoHarvestPlants = Value
while Toggle_AutoHarvestPlants and task.wait() do
local function FindPot()
for _,v in ipairs(workspace.Unlocks:GetChildren()) do
if v.Name:match("Planter") then
if v.Plant.Value ~= nil and v.Growth.Value == 100 then
return v
end
end
end
end
Pot = FindPot()
if Pot ~= nil then
returnHRP().CFrame = Pot.Soil.CFrame*CFrame.new(0,4,0)
task.wait(.2)
fireproximityprompt(Pot.Soil.ProximityPrompt)
end
end
end
}
)
local Toggle =
Tab:CreateToggle(
{
Name = "Auto Feed Floppa Catnip",
CurrentValue = false,
Flag = "Toggle1",
Callback = function(Value)
Toggle_AutoFeedCatnip = Value
while Toggle_AutoFeedCatnip and task.wait() do
local Catnip = nil
local function FindCatnip()
for _,v in ipairs(returnHRP().Parent:GetChildren()) do
if v.Name:match("Catnip") then
Catnip = v
end
end
for _,v in ipairs(LocalPlayer.Backpack:GetChildren()) do
if v.Name:match("Catnip") then
Catnip = v
end
end
return Catnip
end
Catnip = FindCatnip()
if Catnip ~= nil then
Catnip.Parent = returnHRP()
for i=1,20 do
returnHRP().CFrame = workspace.Floppa.HumanoidRootPart.CFrame
task.wait()
fireproximityprompt(workspace.Floppa.HumanoidRootPart.ProximityPrompt)
end
end
end
end
}
)
local Section = Tab:CreateSection("Space")
local Toggle =
Tab:CreateToggle(
{
Name = "Auto Farm Space Crystals",
CurrentValue = false,
Flag = "Toggle1",
Callback = function(Value)
Toggle_AutoGrabCrystals = Value
while Toggle_AutoGrabCrystals and task.wait() do
if workspace:FindFirstChild("Gold Bar") then
firetouchinterest(workspace:FindFirstChild("Gold Bar"), returnHRP(), 0)
firetouchinterest(workspace:FindFirstChild("Gold Bar"), returnHRP(), 1)
end
if workspace.Unlocks:FindFirstChild("Wormhole Machine") and workspace.Unlocks:FindFirstChild("Crystal Converter") then
for _,v in ipairs(workspace.Unlocks:FindFirstChild("Wormhole Machine").Crystal:GetChildren()) do
returnHRP().CFrame = v.CFrame
task.wait(0.2)
fireproximityprompt(v.ProximityPrompt)
task.wait()
returnHRP().CFrame = workspace.Unlocks:FindFirstChild("Crystal Converter").Primary.CFrame
task.wait(0.2)
fireproximityprompt(workspace.Unlocks:FindFirstChild("Crystal Converter").Primary.ProximityPrompt)
end
end
end
end
}
)
local Tab = Window:CreateTab("Stability", 4483362458)
local AntiIdleToggle =
Tab:CreateToggle(
{
Name = "Anti Idle / Afk",
CurrentValue = false,
Flag = "Toggle1",
Callback = function(Value)
for i, connection in pairs(getconnections(LocalPlayer.Idled)) do
if Value then
connection:Disable()
else
connection:Enable()
end
end
end
}
)
local Toggle =
Tab:CreateToggle(
{
Name = "Cap FPS",
CurrentValue = false,
Flag = "Toggle1",
Callback = function(Value)
if Value then
setfpscap(30)
else
setfpscap(60)
end
end
}
)
local Toggle =
Tab:CreateToggle(
{
Name = "Rendering Enabled",
CurrentValue = true,
Flag = "Toggle1",
Callback = function(Value)
game:GetService("RunService"):Set3dRenderingEnabled(Value)
end
}
)
AntiIdleToggle:Set(true)
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