Roblox Script - Bad Business | Hitbox Expander

 


Features:
  • Hitbox Expander


Script:

--Made By The3Bakers#4565

--Discord https://discord.gg/yBEzKHB3Qr

_G.HitBoxPart="Head"--All,LeftHand,Abdomen,RightLeg,Hips,RightFoot,LeftArm,LeftForearm,RightForearm,RightForeleg,RightHand,Chest,RightArm,Neck,Head,LeftForeleg,LeftLeg,LeftFoot

_G.HitBoxSize=15--0-50

_G.HitBoxColor=Color3.fromRGB(255,0,0)

_G.HitBoxTransparency=0--0-1 (0 visible 1 invisible)

_G.HitBoxMaterial="SmoothPlastic"--Plastic,Wood,Slate,Concrete,CorrodedMetal,DiamondPlaye,Foil,Grass,Ice,Marble,Granite,Brick,Pebble,Sand,Fabric,SmoothPlastic,Metal,WoodPlanks,Cobblestone,Neon,Glass,ForceField



if _G.HITBOXSEXLOADED then return end--allow settings to change but not allow double execute

_G.HITBOXSEXLOADED="sex 2 O_O"

local ClientTeam=""--used for later

local PlayerTable=getupvalue(require(game.ReplicatedStorage.TS).Characters.GetCharacter,1)--some shit that gets player character

for _,v in pairs(game.Teams:GetChildren())do

    for _,c in pairs(v.Players:GetChildren())do

        if c.Name==game.Players.LocalPlayer.Name then

            ClientTeam=v.Name--get current client team because fuck u i do it this way

            break

        end

    end

end

local GetEnemys=function()--get enemys 

    local a={}

    for _,v in pairs(game.Teams:GetChildren())do

        if v.Name~=ClientTeam then

            for _,c in pairs(v.Players:GetChildren())do

                if PlayerTable[c.Value]then

                    if PlayerTable[c.Value].Parent==game.Workspace.Characters then

                        if PlayerTable[c.Value]:FindFirstChild("Root")then

                            if not PlayerTable[c.Value].Root.ShieldEmitter.Enabled then

                                a[c.Value]=PlayerTable[c.Value]

                            end

                        end

                    end

                end

            end

        end

    end

    return a

end

game.RunService.RenderStepped:Connect(function()--every frame it executes this

    for _,v in pairs(game.Teams:GetChildren())do--to update client team

        for _,c in pairs(v.Players:GetChildren())do

            if c.Name==game.Players.LocalPlayer.Name then

                ClientTeam=v.Name

                break

            end

        end

    end

    for _,v in pairs(GetEnemys())do

        for _,v2 in pairs(v.Hitbox:GetChildren())do

            v2.Name=v2.WeldConstraint.Part0.Name--this is a shitty method and i could probly make it less detectable but im in a rush

        end

    end

    for _,v in pairs(GetEnemys())do--apply hitboxes to all enemys

if _G.HitBoxPart=="All"then

for _,v2 in pairs(v.Hitbox:GetChildren())do

local part=v2

local a=Instance.new("Part")

a.Size=Vector3.new(_G.HitBoxSize,_G.HitBoxSize,_G.HitBoxSize)

a.Color=_G.HitBoxColor

a.CanCollide=false

a.Anchored=true

a.CFrame=part.CFrame

a.Name="EXPAND_THIGH"

a.Material=_G.HitBoxMaterial

a.Transparency=_G.HitBoxTransparency

a.CFrame=part.CFrame

a.Parent=part

coroutine.wrap(function()

game.RunService.RenderStepped:Wait()

a:Destroy()--destroy after the frame is done

end)()

end

else

local part=v.Hitbox[_G.HitBoxPart]

local a=Instance.new("Part")

a.Size=Vector3.new(_G.HitBoxSize,_G.HitBoxSize,_G.HitBoxSize)

a.Color=_G.HitBoxColor

a.CanCollide=false

a.Anchored=true

a.CFrame=part.CFrame

a.Name="EXPAND_THIGH"

a.Material=_G.HitBoxMaterial

a.Transparency=_G.HitBoxTransparency

a.CFrame=part.CFrame

a.Parent=part

coroutine.wrap(function()

game.RunService.RenderStepped:Wait()

a:Destroy()--destroy after the frame is done

end)()

end

    end

end)


local mt=getrawmetatable(game)--old method but still works

local oldNamecall=mt.__namecall

local oldIndex=mt.__index

setreadonly(mt,false)

mt.__namecall=newcclosure(function(...)

local args={...}

if 

tostring(getnamecallmethod())=="FireServer"and 

tostring(args[1])=="Projectiles"and 

args[2]=="__Hit"then

        if args[5].Name=="EXPAND_THIGH"then

            args[4]=args[5].Parent.Position--if it detects that the bullet hit our part(hitbox expansion part) it will correct positioning and part because the part is only clientsidded

            args[5]=args[5].Parent

        end

end

return oldNamecall(unpack(args))

end)

Previous Post Next Post