Universal Roblox Tracers Script Hack Exploit .
This should work for 99% of Roblox games.
Press F to enable/disable the tracers.
Script:
local UserInputService = game:GetService("UserInputService")
local Players = game:GetService("Players")
local DrawingLines = {}
local toggleLines = false
local function UpdateLines()
local viewportSize = workspace.CurrentCamera.ViewportSize
for _, player in pairs(Players:GetPlayers()) do
if player.Character and player.Character:FindFirstChild("HumanoidRootPart") then
local character = player.Character.HumanoidRootPart
local endPosition = workspace.CurrentCamera:WorldToViewportPoint(character.Position)
if DrawingLines[player.UserId] then
if endPosition.Z > 0 then
DrawingLines[player.UserId].To = Vector2.new(endPosition.X, endPosition.Y)
DrawingLines[player.UserId].Visible = true
else
DrawingLines[player.UserId].Visible = false
end
elseif endPosition.Z > 0 then
local Line = Drawing.new("Line")
Line.From = Vector2.new(viewportSize.X/2, viewportSize.Y)
Line.Color = Color3.fromRGB(255, 255, 255)
Line.Thickness = 2
Line.Transparency = 1
Line.ZIndex = 1
Line.To = Vector2.new(endPosition.X, endPosition.Y)
Line.Visible = true
DrawingLines[player.UserId] = Line
end
end
end
for userId, line in pairs(DrawingLines) do
local player = Players:GetPlayerByUserId(userId)
if not player then
line:Remove()
DrawingLines[userId] = nil
end
end
end
local function RemoveLines()
for _, line in pairs(DrawingLines) do
line:Remove()
end
DrawingLines = {}
end
local function ToggleLines(input)
if input.KeyCode == Enum.KeyCode.F then
toggleLines = not toggleLines
if toggleLines then
UpdateLines()
else
RemoveLines()
end
end
end
UserInputService.InputBegan:Connect(ToggleLines)
while wait() do
if toggleLines then
UpdateLines()
end
end
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