Roblox Script - Mad City | Loop Kill All & Kill All

 


Features:

  • Kill All
  • Loop Kill All

Script Created by iFergggg#0328


Script:

kill all :

if game:GetService("Players").LocalPlayer.Team.Name ~= "Heroes" then

   game:GetService("ReplicatedStorage").Remote.RemoteFunction:InvokeServer("RequestTeamChange","Heroes")

   wait(1)

end

local lpos = game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.Position

game:GetService("Players").LocalPlayer.Character:MoveTo(Vector3.new(-1367, 534, 1149))

wait(0.5)

game:GetService("ReplicatedStorage").Remote.RemoteEvent:FireServer("InteractBegin", "7")

task.wait(1)

game:GetService("ReplicatedStorage").Remote.RemoteEvent:FireServer("InteractRun", "7")

wait(0.4)

game:GetService("ReplicatedStorage").Remote.RemoteEvent:FireServer("EnablePower")

game:GetService("Players").LocalPlayer.Character:MoveTo(lpos)

for i, v in pairs(game:GetService("Workspace").Vehicles:GetDescendants()) do

   if v.Name == "Chassis" and v:IsA("Part") then

       for i = 1, 50 do

       pcall(function()

       game:GetService("ReplicatedStorage").Remote.RemoteEvent:FireServer("FireHeroHitscan", Vector3.new(0,0,0), v.Position, v, v.Position)

       end)

       end

   end

end

task.wait(0.5)

for i, v in next, game.Players:GetPlayers() do -- because im cool

   if v ~= game.Players.LocalPlayer and v.Team.Name == "Criminals" or v.Team.Name == "Villains" or v.Team.Name == "Prisoners" then

   local check = v.Character:FindFirstChild("HumanoidRootPart")

   if check then

   for i = 1, 20 do

   game:GetService("ReplicatedStorage").Remote.RemoteEvent:FireServer("FireHeroHitscan", Vector3.new(0,0,0), v.Character.HumanoidRootPart.Position, v.Character.Head, v.Character.Head.Position)

   end

   end

   end

end



loop kill all:

if game:GetService("Players").LocalPlayer.Team.Name ~= "Heroes" then

   game:GetService("ReplicatedStorage").Remote.RemoteFunction:InvokeServer("RequestTeamChange","Heroes")

   wait(1)

end

local lpos = game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.Position

game:GetService("Players").LocalPlayer.Character:MoveTo(Vector3.new(-1367, 534, 1149))

wait(0.5)

game:GetService("ReplicatedStorage").Remote.RemoteEvent:FireServer("InteractBegin", "7")

task.wait(1)

game:GetService("ReplicatedStorage").Remote.RemoteEvent:FireServer("InteractRun", "7")

wait(0.4)

game:GetService("ReplicatedStorage").Remote.RemoteEvent:FireServer("EnablePower")

game:GetService("Players").LocalPlayer.Character:MoveTo(lpos)

task.spawn(function()

while wait(0.7) do

for i, v in pairs(game:GetService("Workspace").Vehicles:GetDescendants()) do

   if v.Name == "Chassis" and v:IsA("Part") then

       for i = 1, 50 do

       pcall(function()

       game:GetService("ReplicatedStorage").Remote.RemoteEvent:FireServer("FireHeroHitscan", Vector3.new(0,0,0), v.Position, v, v.Position)

       end)

       end

   end

end

end

end)

task.wait(0.5)

task.spawn(function()

while wait(0.7) do

for i, v in next, game.Players:GetPlayers() do -- because im cool

   pcall(function() -- incase it stops for some magical reason

   if v ~= game.Players.LocalPlayer and v.Team.Name == "Criminals" or v.Team.Name == "Villains" or v.Team.Name == "Prisoners" then

   local check = v.Character:FindFirstChild("HumanoidRootPart")

   if check then

   for i = 1, 20 do

   game:GetService("ReplicatedStorage").Remote.RemoteEvent:FireServer("FireHeroHitscan", Vector3.new(0,0,0), v.Character.HumanoidRootPart.Position, v.Character.Head, v.Character.Head.Position)

   end

   end

   end

   end)

end

end

end)

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